Working on foodborne illness response through a role-playing game
Abstract
This study analyses the information sources and the criteria used by high-school students (16-17 years old) in a role-playing game set in a fictitious country, in which a foodborne illness emerges. Students have to argue and make decisions to find the cause of the disease and stop it in two levels of organisation (small groups and large groups). The information sources and the criteria used in the students’ discussions are analysed separately in order to proceed with the resolution of the activity. The transcripts of the two sessions devoted to the activity are analysed through discourse analysis. The results suggest that students use a variety of information sources throughout the small and large group discussions, while focusing on specific criteria as the discussion progresses.
Keywords
Argumentation, Role-playing, Food safety, High schoolReferences
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