Evaluation of online games for teaching and learning on climate change
Abstract
Online games have been proposed as a promising communication and education tool. Taking into consideration that climate change has become one of the main challenges to face in their future, the main objective of the present article is the evaluation of communicative and educational elements of a series of online climate change games produced in Spain, making use of validated criteria by a panel of experts with the Delphi method. Results from this exploratory study reveal some of the opportunities that these tools offer, such as an alternative message frame or the development of different competences and abilities, but also its limitations, such as the lack of scientific institutions in game production or the lack of possibilities for students with functional disability.Keywords
videogames, internet, climate change, interactivity, evaluationPublished
2017-03-03
Downloads
Download data is not yet available.
Copyright (c) 2017 Tania Ouariachi, María Dolores Olvera-Lobo, José Gutiérrez-Pérez
This work is licensed under a Creative Commons Attribution 4.0 International License.