Revisión de investigaciones sobre el uso de juegos digitales en la enseñanza de las ciencias de la vida en Primaria y Secundaria

Autores/as

Resumen

Las innovaciones educativas apoyadas en juegos digitales están proliferando en las aulas de Primaria y Secundaria, generando investigaciones que estudian su efecto en los logros de aprendizaje. Esta revisión analiza 27 experiencias en el campo de la educación en ciencias de la vida, identificando su diseño experimental, rasgos del grupo control, resultados alcanzados y papel del docente como factores claves para valorar su efectividad. La mayoría resaltan el aumento de la motivación, aunque pocas muestran logros significativos en la adquisición de aprendizajes científicos. La integración didáctica de los juegos digitales podría promover la participación en temas sociocientíficos y la inclusión del alumnado con distintas capacidades, aunque se precisan aún investigaciones mixtas que identifiquen el rol docente y el modelo de intervención didáctica más efectivo para cada contexto.

Palabras clave

Juegos digitales, Ciencias de la vida, Didáctica, Ciencias experimentales, Revisión

Citas

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Biografía del autor/a

Mónica Herrero Vázquez, Universidad de Oviedo

Departamento Ciencias de la Educación

Área de Didáctica de las Ciencias Experimentales

Profesor Ayudante Doctor

 

Antonio Torralba-Burrial, Universidad de Oviedo

Departamento Ciencias de la Educación

Área de Didáctica de las Ciencias Experimentales

Profesor Ayudante Doctor

Esther del Moral Pérez, Universidad de Oviedo

Departamento de Ciencias de la Educación

Área de Didáctica y Organización Escolar

Catedrática de Universidad

 

Publicado

2020-03-05

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