Una secuencia de actividades para desarrollar la visualización usando un videojuego
Resumen
Este artículo describe una de secuencia de actividades para trabajar la visualización con alumnos de cuarto de Educación Primaria a partir del contexto promovido por un videojuego tipo puzle tridimensional. La secuencia se inicia jugando libremente para identificar los retos que propone el juego. A continuación, se proponen actividades para identificar aspectos claves del videojuego y generar conocimientos geométricos sobre visualización con el cual poder diseñar niveles del videojuego. En el artículo se presenta cada actividad que conforma la secuencia, su fundamentación y la validación de los aprendizajes promovidos después de su aplicación. Estos resultados ponen de manifiesto las posibilidades del videojuego utilizado y las actividades que lo acompañan para relacionar diferentes formas de visualización de objetos tridimensionales.Palabras clave
Visualización, Videojuegos, Educación Primaria, Resolución de problemasCitas
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Derechos de autor 2021 Lluís Albarracín Gordo
Esta obra está bajo una licencia internacional Creative Commons Atribución 4.0.